# KONE Turnstiles API

Can you lock the turnstiles? After the alarm goes off? And easily? Yes, yes, and yes!


Located directly in the root folder after game startup, the API allows you to interface relatively easily with the turnstiles, making script automation possible, and you won't have to strictly rely on Access Cards.

# Syntax

workspace["DWProx - KONE Turnstile 100 Single"].API:Fire(Event)

Turnstiles's function list is as follows:

  • "Normal": Normal mode of operation. Accepts card scans from both sides.
  • "Lock": Denies every card scan from both sides.
  • "Exit": Denies every card scan from the "entry" side, making the gate exit-only.
  • "Entry": Denies every card scan from the "exit" side, making the gate entry-only.
  • "Hold": The gate is constantly open, allowing for free entry/exit.